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Human Computer Interaction


We invent and study technologies that enable people to connect and collaborate in new ways. We do this by building prototypes, launching experimental products, and studying how people use them to guide future technology investments. We publish and share our insights with the broader research community in venues like CHI, CSCW, UbiComp, and UIST. 

Our keywords: social computing, ubiquitous computing, augmented reality, wearables


We currently focus on developing technologies that support social presence, both in-person and remote, through the following three research initiatives:

1. AR Communication. How can people communicate more deeply and in more immersive ways using smart glasses and AR? 

2. Authentic connections. How can we support more authentic interactions leveraging sensed data such as biosignals from wearables? 

3. Co-located AR. How can we design playful technologies that foster in-person interactions rather than distract us away from the people around us? 

4. AR Activism. What socio-technical affordances facilitate the use of Augmented Reality to support for social causes?


We take interns year-round, but most of them join in the summer. Internships typically last three months. We tend to hire PhDs students with a strong track record of publications in HCI venues. Applications usually include a research statement that articulates how the applicant's prior work and skills align with our research initiatives and the internship's ideal outcome.


We also host a bi-weekly seminar where we have conversations with renowned researchers, technologists, and designers about their work at the intersection of people and technology. Previous speakers include Andy Wilson (MSR), Jeremy Bailenson (Stanford), Jenn Thom (Spotify), Michael Bernstein (Stanford), Mar Gonzalez Franco (MSR), Jinha Lee (Spatial), Katherine Isbister (UC Santa Cruz), Benjamin Stokes (AU), Michael Nebeling (Michigan), Tim Hwang, Casper ter Kuile, Daniel Epstein (UCI), among others.